Voodoo is a tabbed block, pure object oriented, statically typed, dynamically linked language.
The language langauge is still in a state of flux, if you have any ideas for interesting features please tell me.
Voodoo is planned to be compiled to bytecode and run with a virtual machine. It will be fully bindable and extendable. Its primary target is a game engine, but it should work well in other situations.
This will continue when I have the time.
Language features
A hodge-podge of language features, currently out of date. I need to work on this a bit to incorporate the many changes I’ve made to my master plan.
Justification
I feel I need to explain why I’m making yet another scripting language so I’m going to justify myself here. Basically I’m not happy with the current choices and feel this language is unique.
Example Code
Here I will have some example code to express how I want the language to look like. This is on my todo list.