Writing a Basic Game Engine

I’m currently programming an opengl and physics system to be used to program at least one game for the uni course I’m doing. I’m using glfw and my own physics engine.

I’ve got springs and line constraints working, I’m going to put in angular constraints and ‘capsule’ collision volumes and perhaps spheres as well.

The game is going to be simple - the course I’m doing it for alone has 3 other assignments. I’m thinking something like Ragdoll Masters or a ‘people aquarium’ with dirt, trees, houses that you can shake and do other stuff with. Lemmings also comes to mind. Something simple and cool. The people in my group seem to want to do a side-scroller…

Anyway, uni is in full swing… assignments out of my ears.

3 Responses to “Writing a Basic Game Engine”


  1. 1 Razor (David)

    There’s no way they’d require you to write a game engine. Over achieving again are we?

  2. 2 Tom

    I suppose, the options were:

    A machinima creation
    Asteroids or another game in Flash
    A game mod
    A game made with anything else
    Something that requires work so the lecturer can mark it

    I hate flash and Machinima wouldn’t let me use my programming abilities.

    Writing a game seemed like the only option. It’s in a group and there are 2 other coders who will be working on it, one sound person and another guy who will be doing something (level design? graphics?).

  3. 3 Tom

    Congrats on joining that team working on a torque engine game btw.

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