Keyboad Input

tap R

  • clip weapons
  • if there is a fuller clip in inventory, remove the current clip and swap with the fullest.
  • individual bullet weapons
  • load one bullet into the weapon.

double tap R

  • clip weapons
  • a faster reload, if there is a fuller clip in inventory, drop the current clip on the ground and reload with the other clip.
  • individual bullet weapons
  • perform a different reload animation, perhaps longer but cooler looking.

hold R

  • clip weapons
  • remove the current clip and swap with the fullest clip in inventory, then start filling it up with individual bullets, if run out start taking bullets from the smallest clip
  • continue holding R
    • 3 sec delay
    • start filling up the next fullest clip with bullets, then the next etc.
    • 3 sec delay
    • start taking bullets of the same type out of other weapon clips and filling the current weapon clips.
  • individual bullet weapons
  • continue filling the weapon with bullets until finished

hold a directional key

  • move in that direction continue to aim forwards.

hold a directional key when movement in that direction is blocked by an object

  • use the object as cover, pressing a direction along the object as well will move in that direction while keeping cover. If you get to a corner you will peek out first before moving around. If you are pressing against an obstacle, you will lean on it with your back. If it’s a low wall that you can peak over, press the forwards key to press against the wall and position to shoot over it, crouch will hide out of the way.
  • ie, forward + crouch = out of sight
    let go of crouch = canshoot
    let go of forward and crouch = stand
    let go of forward = normal crouch stance

double tap forwards

  • start sprinting in that direction, left and right can be used to strafe a bit, but backwards cannot be used. As long as a movement key is held down (not including the backwards key) you will continue sprinting

hold a direction then tap space

  • perform a small jump or leap in that direction

hold a direction then hold space

  • power up for a big jump or dive
  • release space
    • do a large jump in the direction running

hold a direction then double tap space

  • perform a dive in that direction

hold a direction then crouch

  • perform a roll (male) or cartwheel (female) … I’m a stereotypical sexist

hold a direction then double tap space then hold crouch

  • perform a dive then a roll when hit the ground to get back up on your feet

standing still and tap space

  • jump on the spot - it there is a ledge above try to grab it

standing still and hold space

  • power up for a big jump or dive
  • release space
    • if a direction is held, do a large dive in that direction, otherwise do a large jump on the spot. Same roll option as for the normal dive

standing still and hold crouch

  • go into crouch stance
  • relase crouch
    • stand

double tap crouch

  • go into floor mode - all movement is with the whole body on the ground shuffling etc.

from ground hold crouch

  • go into crouch
  • release
    • go to stand

from ground tap crouch

  • stand

from ground press space

  • stand

direction keys while on ground

  • depending on orientation, shuffle forward, backwards or roll to the sides shuffling forwards can rotate the body a little.

holding action while a single item is available

  • move to and pick up the object

executing a roll or a dive while holding action

  • attempt to pick up a nearby weapon at certain orientations during the dive and roll

holding action when a door or moveable device is available

  • grap the device with one hand, moving the view in a certain directions will interact with the device
  • lever = up down, door = left right etc.
  • in some situations you will also have to move release lets the device go

holding action when a ledge is nearby or available

  • attempt to grab the ledge
  • release action drops from the ledge
  • up is pull yourself up onto the ledge
  • down is drop
  • left and right move in that direction along the ledge
  • view is partially restricted

holding action when a ladder is nearby or available

  • attempt to grab the ladder
  • release action drops from the ladder
  • up is climb the ladder
  • down is decend
  • left and right move in that direction while still holding the ladder
  • view is partially restricted
  • one handed weapons only, even then climbing is slower
  • weapons are put away by default, unless they are being used, or have been shot in the last few seconds

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