if there is a fuller clip in inventory, remove the current clip and swap with the fullest.
individual bullet weapons
load one bullet into the weapon.
double tap R
clip weapons
a faster reload, if there is a fuller clip in inventory, drop the current clip on the ground and reload with the other clip.
individual bullet weapons
perform a different reload animation, perhaps longer but cooler looking.
hold R
clip weapons
remove the current clip and swap with the fullest clip in inventory, then start filling it up with individual bullets, if run out start taking bullets from the smallest clip
continue holding R
3 sec delay
start filling up the next fullest clip with bullets, then the next etc.
3 sec delay
start taking bullets of the same type out of other weapon clips and filling the current weapon clips.
individual bullet weapons
continue filling the weapon with bullets until finished
hold a directional key
move in that direction continue to aim forwards.
hold a directional key when movement in that direction is blocked by an object
use the object as cover, pressing a direction along the object as well will move in that direction while keeping cover. If you get to a corner you will peek out first before moving around. If you are pressing against an obstacle, you will lean on it with your back. If it’s a low wall that you can peak over, press the forwards key to press against the wall and position to shoot over it, crouch will hide out of the way.
ie, forward + crouch = out of sight
let go of crouch = canshoot
let go of forward and crouch = stand
let go of forward = normal crouch stance
double tap forwards
start sprinting in that direction, left and right can be used to strafe a bit, but backwards cannot be used. As long as a movement key is held down (not including the backwards key) you will continue sprinting
hold a direction then tap space
perform a small jump or leap in that direction
hold a direction then hold space
power up for a big jump or dive
release space
do a large jump in the direction running
hold a direction then double tap space
perform a dive in that direction
hold a direction then crouch
perform a roll (male) or cartwheel (female) … I’m a stereotypical sexist
hold a direction then double tap space then hold crouch
perform a dive then a roll when hit the ground to get back up on your feet
standing still and tap space
jump on the spot - it there is a ledge above try to grab it
standing still and hold space
power up for a big jump or dive
release space
if a direction is held, do a large dive in that direction, otherwise do a large jump on the spot. Same roll option as for the normal dive
standing still and hold crouch
go into crouch stance
relase crouch
stand
double tap crouch
go into floor mode - all movement is with the whole body on the ground shuffling etc.
from ground hold crouch
go into crouch
release
go to stand
from ground tap crouch
stand
from ground press space
stand
direction keys while on ground
depending on orientation, shuffle forward, backwards or roll to the sides shuffling forwards can rotate the body a little.
holding action while a single item is available
move to and pick up the object
executing a roll or a dive while holding action
attempt to pick up a nearby weapon at certain orientations during the dive and roll
holding action when a door or moveable device is available
grap the device with one hand, moving the view in a certain directions will interact with the device
lever = up down, door = left right etc.
in some situations you will also have to move release lets the device go
holding action when a ledge is nearby or available
attempt to grab the ledge
release action drops from the ledge
up is pull yourself up onto the ledge
down is drop
left and right move in that direction along the ledge
view is partially restricted
holding action when a ladder is nearby or available
attempt to grab the ladder
release action drops from the ladder
up is climb the ladder
down is decend
left and right move in that direction while still holding the ladder
view is partially restricted
one handed weapons only, even then climbing is slower
weapons are put away by default, unless they are being used, or have been shot in the last few seconds
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